Here is a sketch comic I made called Ducks, in five parts.
Ducks is about part of my time working at a mining site in Fort McMurray, the events are from 2008. It is a complicated place, it is not the same for all, and these are only my own experiences there. It is a sketch because I want to test how I would tell these stories, and how I feel about sharing them. A larger work gets talked about from time to time. It is not a place I could describe in one or two stories. Ducks is about a lot of things, and among these, it is about environmental destruction in an environment that includes humans. Thank you for taking the time to read it.
This is a new evolution of a concept I’ve been kicking around for a while. I wrote up an actual rough draft of a concept doc and thought “Hey, why not share?” so here it is.
Concept: Working Title “Pollen”
Pollen is an online party-based JRPG-style game where players can visit the worlds of their friends to take part in epic battles.
Entering your Pollen homeworld, you see that a nearby village is being attacked by orcs and is in need of help! You direct your heroes to travel through the world from location to location, en route to the village.
Upon arrival, you are pulled into a fierce battle with an enemy party of orcs. You manage to disable the orc shaman using your own conjurer’s Sleep ability while your knight uses Provoke to focus the orcs’ attacks on himself. As your victory draws close, the orcs call in their leader: an elite orc berserker! The tide of the battle turns against your party, but by cleverly subverting the berserker’s attacks with your thief’s Distract ability, you manage to claim your victory. This victory is especially sweet, as one of the rewards earned is the ability for your heroes to assume the role of berserkers themselves!
Heading back to the world map, you receive a notification: one of your friends has angered an elder red dragon! The call to arms has been sounded, and you are quick to respond. You summon yourself to your friend’s world (which is completely different in shape and content from your own), and claw your way through hordes of lesser dragonkin to face the elder red dragon. You, your friend, and many others may take part in this extended campaign over the course of multiple real-world days in the hopes of working together to defeat this legendary enemy.
Exhausted from battle against the dragon hordes for the time being, you come back to your homeworld to discover that you are able to construct a waygate to an as-of-yet undiscovered land. You resupply your heroes, and send them through the waygate to discover what challenges await, and what rewards there are to reap.
- Strong emphasis on cooperative “hands-off” social gameplay.
- Collection metagame, in terms of collecting new jobs, items, enemy data, etc.
- Simple to learn combat mechanics which reward a player’s tactical choices.
Genre and Style
Pollen is a blend of traditional JRPG aesthetics/mechancs and online social gameplay. Out of battle, the game functions much like Final Fantasy Tactics and the like (albeit with a smaller party size), but battle itself is more like the Dragon Quest series.
Platform and Target Audience
The interface for Pollen is designed with touch in mind, being targeted primarily at mobile devices. The experience draws the player quickly into the action when they begin a play session. Meaningful progress can be made whether the player has 5 minutes or 5 hours at a time to play.
The target audience for Pollen includes those who are interested in the kind of party-based mechanics and character advancement that exist in many JRPGs and tactical RPGs, and who are interested in the cooperative aspect of social gaming, but who may not have the time nor inclination to play a fully-fledged tactical RPG.
(So, Pollen is targeted at players who enjoy games such as: Final Fantasy Tactics, Final Fantasy: Four Heroes of Light, Dragon Quest. It is unclear if any cooperative social games exist in this area.)
I’m just posting these to this tumblr until I can get the site up and running. I’m marking them all with #necropolispage so that they’re easy to find. Enjoy!
NECROPOLIS updates every Thursday at 3pm PST
ookaaay. i didn’t wanna post this at first. but some lovely friends helped me realize it’d be good for me if I did if only for other people who may feel the same way. anyhow, bad haircuts, eh?
Aaaaaa this twitter is horrifying aaaaaaa
To all you young artists out there: this sort of thing is likely to come your way at some point! Don’t be fooled, rare - RARE - is the job where the “exposure” is worth a lack of/very little pay.
This year marked the last one I’ll ever do comic work for free. The time and effort involved in making art that I don’t get anything for isn’t worth it.
This Twitter is hilarious and depressing at the same time… lol :/
- Player now has to continue holding toward a ledge to keep ledge grabbing
- Player aimers are now team-colored in Team Deathmatch mode
- Fixed brambles spreading incorrectly across screen wrap
- Added 4 new awards: Eagle Eye Award, Overachiever Award, Bank Shot Award, Cause and Effect Award
We finally got it! /o/
No, not the PS3. That ti~ny little box behind it.
It’s so little~ And it gets super hot. (._. ) The controllers are really comfortable to hold, but sometimes there’s input lag.
We’ve been playing TowerFall, and teaching my daughter to play. She enjoys it so much, especially when her character gets wings so she can fly around. Reminds me of being really little and playing the Atari. Weird to think that the games she’s playing now will be super old and nostalgic to her when she grows up.